1 Board games and learning: Why care in the digital age? Board games and learning: Why care in the digital age? Rebecca Bayeck, PhD, Penn State University The Pennsylvania State University Abstract. The renaissance of board games in the digital age is sometimes attributed to the multiplication of board game channels on Youtube (Muench, 2017), or to the need to socialize and interact in person (Jolin, 2016). Today, board gameplay is not only livestreamed on platforms such as Twitch.Tv, but sites
| Category | technology |
|---|---|
| Subject | Educational equipment and technology, computer-aided learning (CAL), Higher education, tertiary education, Open learning, distance education, Education, Digital and information technologies: social and ethical aspects |
| Year | 2023 |
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| Chapters | 1 |
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| License | Creative Commons - Attribution - https://creativecommons.org/licenses/by/4.0/ |