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2.6 Geometry of Matrix Transformations (9/12) -- Math 220, Matrices

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2.6 Geometry of Matrix Transformations

2.6 Geometry of Matrix Transformations Matrix transformations, which we explored in the last section, allow us to describe certain functions. In this section, we will demonstrate how matrix transformations provide a convenient way to describe geometric operations, such as rotations, reflections, and scalings. We will then explore how matrix transformations are used in computer animation. Readings Read Chapter 2 Section 6 in Understanding Algebra by David Austin. The following video has helpful animations to illustrate the main ideas behind linear transformations: Linear transformations [latex]T: \mathbb{R}^m \to \mathbb{R}^n[/latex] is a linear transformation if for all vectors [latex]\vec{v}, \vec{w} \in \mathbb{R}^m[/latex] and for all [latex]k \in \mathbb{R}[/latex], - [latex]T(\vec{v}+\vec{w}) =T(\vec{v}) + T(\vec{w})[/latex] - [latex]T(k\vec{v}) =kT(\vec{v})[/latex] Linear Transformations are Matrix Transformations If [latex]T: \mathbb{R}^m \to \mathbb{R}^n[/latex] is a linear transformation, then it is a matrix transformation. That is, there is an [latex]n\times m[/latex] matrix, [latex]A[/latex], called the standard matrix, so that for all [latex]\vec{v} \in \mathbb{R}^m[/latex], [latex]T(\vec{v}) = A\vec{v}. The standard matrix is given by [latex] A = [T(\vec{e}_1) \dots T(\vec{e}_m)][/latex].
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