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1 Inclusion, Diversity, Accessibility, Anti-Racism, and Equity (11/25) -- OER by Discipline Guide: University of O...

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1 Inclusion, Diversity, Accessibility, Anti-Racism, and Equity

1 Inclusion, Diversity, Accessibility, Anti-Racism, and Equity These OER addressing inclusion, diversity, accessibility, anti-racism, and equity are listed separately in this first version of the guide in order to call attention to them and they can be used in a variety of courses. These suggestions are a very modest attempt at supporting inclusion, accessibility, and anti-racism at uOttawa. Accessibility and Universal Design Accessibility Toolkit – 2nd Edition Amanda Coolidge (BCcampus), Sue Doner (Camosun College), Tara Robertson (CAPER-BC), and Josie Gray (BCcampus) 2019 Licence: CC BY 4.0 The goal of the Accessibility Toolkit – 2nd Edition is to provide resources for each content creator, instructional designer, educational technologist, librarian, administrator, and teaching assistant to create a truly open textbook—one that is free and accessible for all students. This second edition has built upon, and improved, the original toolkit—a collaboration between BCcampus, Camosun College, and CAPER-BC—with a new “Accessibility Statements” chapter, bibliography, and list of links by chapter for print users in the back matter, updated information, and corrections to content, style, and layout. Formats: Pressbooks webbook, PDF, EPUB, MOBI, and more Dobble Debate: A Game Promoting Discussion of Difference and Disabilities Lynne Heller and Nina Czegledy (OCADU) 2022 Licence: CC BY-SA 4.0 This digital version of Dobble Debate was conceived, co-designed and co-created in partnership with a variety of disabled community members. Committed to changing conversations around what it means to live with disabilities, our many workshop participants experience everything from deafness and blindness, to learning disabilities and mental health issues; some experience multiple concurrent challenges and so offered especially nuanced perspectives. Dobble Debate’s accessible and community co-created game offers expanded gameplay options available to educators and learners across geographies, time zones and teaching contexts. It is designed to give educators, gamers and learners new perceptions around how they interact with the world—and how their family, friends, communities, peers and colleagues do. Format: Online Digital Methods for Disability Studies∗ School of Disability Studies (Toronto Metropolitan University) 2022 Licence: CC BY-NC 4.0 The Digital Methods for Disability Studies course introduces students to a range of technologies and teaches them to think critically with and through media objects, practices, and processes. Through texts, videos, podcasts, games, and interactive activities, students develop their critical thinking, close-reading, textual analysis, platform analysis, visual analysis, and critical game design skills. This course offers students an opportunity to both interrogate the digital realm as a site of inequality and to harness digital tools and methods in addressing complex social challenges. Formats: Pressbooks webbook and EPUB FLOE: Fl
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