Main Body
3. Gameplay
Player Notes
The Thrower
- Any member of the offensive team may take possession of the disc.
- The thrower must establish a pivot foot and may not change that pivot foot until the throw is released. For right handed throwers this is usually the left foot and for left handed throwers, it is the right foot.
- The thrower may pivot in any direction, but once the marker has established a legal defensive position, the thrower may not pivot into him/her.
The Marker
- Only one player may guard the thrower at any one time; that player is the “marker.”
- The marker may not straddle the pivot foot of the thrower.
- There must be at least one disc’s diameter between the bodies of the thrower and the marker at all times.
- The marker cannot position his/her arms in such a manner as to restrict the thrower from pivoting.
- Stall count: The period of time within which a thrower must release a throw.
- A player in possession of the disc has 10 seconds to release a throw.
- The marker must be within 10 feet of the person with the disc before beginning the stall count.
- The stall count consists of the marker counting to 10 audibly at one second intervals (e.g. “stalling one, two, three . . . .”).
- If the thrower has not released the disc by the count of 10, a turnover results. If this call is disputed, the thrower gets the disc back with the stall count coming in at “stalling 8.”
- If the defense switches markers, the new marker must restart the count at one.
The Receiver
- After catching a pass, the receiver may take only the fewest number of steps required to come to a stop and establish a pivot foot.
- Exception: If the receiver catches the disc while running, s/he may throw a pass without coming to a stop, but only so long as s/he releases the disc before the third ground contact after catching the disc. Also, you must keep your momentum in the same direction and same speed.
- If offensive and defensive players catch the disc simultaneously, the offense retains possession.
Fouls and Violations
A foul is the result of physical contact between opposing players; a violation generally is any other infraction of the rules. When an infraction (a foul or violation) occurs:
- The offending player loudly calls out the infraction (e.g., “Travel,” “Foul,” etc.).
- A player called for an infraction may contest that call (by loudly calling “contest”), if that player believes that s/he did not commit the infraction.
- After a call, play stops and ALL players remain stationary until the parties involved have resolved the call.
- If a call is not disputed, play resumes in a way simulating what most likely would have occurred without the infraction.For example:
1) If a thrower was fouled while throwing and the pass was incomplete, the thrower gets the disc back with a new stall count.2) If a receiver is fouled on a reception attempt and the pass is incomplete, the receiver gets the disc at the point that the foul occurred. - If a call is disputed and t