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Primary Navigation Want to create or adapt books like this? Learn more about how Pressbooks supports open publishing practices. Book Contents Navigation Introduction to the Digital Humanities Reading A Plethora of Definitions Refining the Definitions The “Defining the Digital Humanities” Genre The Role of Technology Conclusion Work Cited Three Types of Digital Material: Digitized, Born-digital, and Reborn-digital Digital Scholarship and the Digital Humanities Humanities Computing 1970s – mid 1980s – the “Era of Consolidation” Mid 1980s – Early 1990s Early 1990s – 2004 – the “Era of the Internet” 2004 – Present Data and Big Data Text Analysis and Literature Studies Digital Classics Digital History Digital Archaeology Digital Heritage Museum Studies Cultural Analytics Internet Studies Other Disciplines with A Relationship to The Digital Humanities An Example of The Digital Humanities in The Classics: The Perseus Digital Library An Example of The Digital Humanities in Historical Research: The Valley Of The Shadow Project Brief History of Computing New Computer Architectures The Binary Number System and The Binary Code Binary-Decimal Conversions ASCII Characters Octal And Hexadecimal Analog And Digital Boolean Logic and Gates Summary And Basic Python Operations Python Exercise Code Resources Mathematical Models Computing And Programming XML AND TEI Data Visualization and Information Visualization Imaging, Image Processing, and Optical Character Recognition Data Mining Machine Learning Database Management Systems Quantitative Analysis: Probability and Statistics Data Science and Big Data Is Coding Necessary for A Digital Humanist? Tools and Building Techniques and Visualization in the Digital Humanities Need to Address the Needs of Humanists Techniques in Close Reading and Distant Reading Distant Reading and Information Visualization Components of Text Mining Applications Of N-Grams Basic Internet Architecture A Brief History of the Internet and the Web HTML The Internet Protocol Stack Architectures Cloud Computing Digital Materials and the Web Main Characteristics of Web Materials The “Archived Web” Web Scraping Web 2.0 Web 3.0 Mapping The Republic of Letters Analysis Of Culture Through Text Analysis Digital Humanities Projects in Institutional Contexts Six Degrees of Francis Bacon Linguistic Atlas Project High-Performance Computing for Large-Scale Digital Humanities Projects Archives, Museums, And Other Glam Institutions Archives and Databases Digital Curation Source Criticism Materiality and Immateriality Digital Forensics The Problem of Quantitative Reduction Political Considerations Cultural Criticism Critique of Extended Reality Technology Critique of Machine Learning Information Visualization Questioning the Need for and Utility of Digital Techniques Video Games Educational Technology Quantitative Analysis Interpretability of Machine Learning and Computational Techniques Deep Methods Quantum Computing Visualization Mixed Methods Crowdsourcing D
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