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Chapter 3 Two-Dimensional Kinematics (9/26) -- Douglas College Physics 1107

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Chapter 3 Two-Dimensional Kinematics

Chapter 3 Two-Dimensional Kinematics 3.2 Vector Addition and Subtraction: Graphical Methods Summary - Understand the rules of vector addition, subtraction, and multiplication. - Apply graphical methods of vector addition and subtraction to determine the displacement of moving objects. Vectors in Two Dimensions A vector is a quantity that has magnitude and direction. Displacement, velocity, acceleration, and force, for example, are all vectors. In one-dimensional, or straight-line, motion, the direction of a vector can be given simply by a plus or minus sign. In two dimensions (2-d), however, we specify the direction of a vector relative to some reference frame (i.e., coordinate system), using an arrow having length proportional to the vector’s magnitude and pointing in the direction of the vector. Figure 2 shows such a graphical representation of a vector, using as an example the total displacement for the person walking in a city considered in Chapter 3.1 Kinematics in Two Dimensions: An Introduction. We shall use the notation that a symbol with an arrow over it, such as [latex]\vec{\text{D}}[/latex], stands for a vector. Its magnitude is represented by the symbol in italics, D, and its direction by θ. VECTORS IN THIS TEXT In this text, we will represent a vector with an arrow over a symbol. For example, we will represent the quantity force with the vector [latex]\vec{\text{F}}[/latex], which has both magnitude and direction. The magnitude of the vector will be represented by a variable in italics, such as F, and the direction of the variable will be given by an angle θ. Vector Addition: Head-to-Tail Method The head-to-tail method is a graphical way to add vectors, described in Figure 4 below and in the steps following. The tail of the vector is the starting point of the vector, and the head (or tip) of a vector is the final, pointed end of the arrow. Step 1. Draw an arrow to represent the first vector (9 blocks to the east) using a ruler and protractor. Step 2. Now draw an arrow to represent the second vector (5 blocks to the north). Place the tail of the second vector at the head of the first vector. Step 3. If there are more than two vectors, continue this process for each vector to be added. Note that in our example, we have only two vectors, so we have finished placing arrows tip to tail. Step 4. Draw an arrow from the tail of the first vector to the head of the last vector. This is the resultant, or the sum, of the other vectors. Step 5. To get the magnitude of the resultant, measure its length with a ruler. (Note that in most calculations, we will use the Pythagorean theorem to determine this length.) Step 6. To get the direction of the resultant, measure the angle it makes with the reference frame using a protractor. (Note that in most calculations, we will use trigonometric relationships to determine this angle.) The graphical addition of vectors is limited in accuracy only by the precision with which the drawings can be made and the pr
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