24 At Home Gaming Consoles
Communication Technologies of Millennials
Kaitlyn Wise
24.1 Introduction
Key Words
- Video Game: an electronic game in which players control images on a video screen.
- Console: an electronic system that connects to a display (such as a television set) and is used primarily to play video game
Key Takeaways
By the end of this chapter, students should be able to:
- Understand what the new consoles in the time period are
- Know the large companies involved
- Understand the impact of video games on millennials and the society at the time
Video games have been a source of entertainment for many years. Consoles such as Playstation, have evolved into their fifth generation, the PS5. But for many millennials, growing up with a console in their home was a new experience. Arcades were a hangout for many until the new at home consoles started to release in the early 90s. This changed the way some youth interacted with each other. Instead of meeting up at the local arcade, people had the ability to interact with others nowhere near their hometown through massive multiplayer gaming.
Although there are many benefits that come along with that large of a community online, society often found itself blaming gaming for violence that would occur. Instances such as the columbine high school massacre were said to have happened because of the violence in games being played by youth. On the other hand, there were many other factors that led to the tragedy such as domestic abuse in households. Moreover, millennials, although tech-savvy due to being exposed to new technologies in their youth, also had to deal with alot of social issues.
24.2 What Are 64 Gigabyte Games and Consoles
Key Takeaways
Consoles created by Nintendo, Playstation and Sega were created as entertainment, but they also had benefits that came along with playing.
24.2.1 What Are These New Consoles
In the early 1990s the very first 64 GB games were invented, first starting with the PlayStation, then onto the Nintendo 64, and lastly then the Sega Saturn. Throughout the 90s and even continuing today, console companies have been competing for the attention of the American people. The video games were created for the entertainment of children and young adults. Although the purpose is to entertain, there are also many benefits and even some drawbacks to the people that use the systems.
24.2.2 What Benefits Does Gaming Have
During the rise of the digital age, there was a lot of societal unrest. The older generations were afraid of what was to come and often viewed video games as something that caused violent tendencies in youth. On the other hand, consoles created a large online community for youth to have fellowship with one another. These online communities gave young people the opportunity to talk with very different kinds of people, and oftentimes they would complete games together. Although games were often seen as violent and nothing more, they offered a lot of different puzzle