I have been having trouble finding straightforward code to render a scene to a texture in OpenGL ES (specifically for the iPhone, if that matters). I am interested in knowing the following:

  1. How do you render a scene to a texture in OpenGL ES?
  2. What parameters must you use to create a texture that is capable of being a render target in OpenGL ES?
  3. Are there any implications with applying this rendered texture to other primitives?
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