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Alex Rivera
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In Three.js, I want a camera to be pointed at a point in 3D space. For this purpose, I tried using the camera.lookAt function like so: camera.lookAt(new THREE.Vector3(-100,-100,0)); However, I found out that the call has no effect whatsoever. It just does nothing at all. I tried changing the numbers in the vector, and I always get the same look on screen, when it should be changing. I just found now that if I remove the THREE.TrackballControls I have in my code, the camera.lookAt() works as it should. Is there something wrong with how I use THREE.TrackballControls? This is how I initialize them: controls = new THREE.TrackballControls( camera, renderer.domElement ); controls.rotateSpeed = 10.0; controls.zoomSpeed = 1.2; controls.panSpeed = 0.2; controls.noZoom = false; controls.noPan = false; controls.staticMoving = true; controls.dynamicDampingFactor = 1.0; var radius = 5; controls.minDistance = radius * 1.1; controls.maxDistance = radius * 100; controls.keys = [ 65, 83, 68 ]; // [ rotateKey, zoomKey, panKey ]*/ And then in my render function I do: function render() { controls.update(); renderer.render(scene, camera); } Documentation on Three.js is pretty scarce, so I thought I'd ask here. Am I doing something wrong?
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