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Why use static_cast<T>(x) instead of (T)x or T(x)?

Asked 2008-09-19T16:33:58.100
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I've heard that the static_cast function should be preferred to C-style or simple function-style casting. Is this true? Why?

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The main reason is that classic C casts make no distinction between what we call static_cast<>(), reinterpret_cast<>(), const_cast<>(), and dynamic_cast<>(). These four things are completely different.

A static_cast<>() is usually safe. There is a valid conversion in the language, or an appropriate constructor that makes it possible. The only time it's a bit risky is when you cast down to an inherited class; you must make sure that the object is actually the descendant that you claim it is, by means external to the language (like a flag in the object). A dynamic_cast<>() is safe as long as the result is checked (pointer) or a possible exception is taken into account (reference).

A reinterpret_cast<>() (or a const_cast<>()) on the other hand is always dangerous. You tell the compiler: "trust me: I know this doesn't look like a foo (this looks as if it isn't mutable), but it is".

The first problem is that it's almost impossible to tell which one will occur in a C-style cast without looking at large and disperse pieces of code and knowing all the rules.

Let's assume these:

class CDerivedClass : public CMyBase {...};
class CMyOtherStuff {...} ;

CMyBase  *pSomething; // filled somewhere

Now, these two are compiled the same way:

CDerivedClass *pMyObject;
pMyObject = static_cast<CDerivedClass*>(pSomething); // Safe; as long as we checked

pMyObject = (CDerivedClass*)(pSomething); // Same as static_cast<>
                                     // Safe; as long as we checked
                                     // but harder to read

However, let's see this almost identical code:

CMyOtherStuff *pOther;
pOther = static_cast<CMyOtherStuff*>(pSomething); // Compiler error: Can't co
answered 2008-09-19T17:23:59.680

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