Alex Rivera | Logout

C# game development after XNA

Asked 2012-05-23T05:40:56.630
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I am a game developer who made games in .Net languages with XNA for the past four versions of it. Unfortunately now there's this news: http://www.gamasutra.com/view/news/185894/Its_official_XNA_is_dead.php#.UQ3yiehQCh8

I am surveying the ecosystem of game engines, looking for something that supports coding in Visual Studio (I use F# heavily, believe it or not!) and I am having trouble finding something that is high quality, still alive, and high performance to replace XNA. Unity for example misses the mark because it only allows for scripting in MonoDevelop, while I want a more developer friendly experience.

So what is a good replacement for XNA?

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Also, if you wish to get something similar with XNA, you can use SharpDX and SharpDX toolkit that provides pretty XNA-similar interface. Look here

Download SharpDX from theirs site (choose 'SharpDX-Full-2.4.0.exe', it has samples inside the archive), unpack it and run SharpDXToolkitSamples.sln

answered 2012-11-14T20:46:13.207

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