KnowledgeHub
Questions
Tags
Users
Search
Alex Rivera
|
Logout
Edit Question
Title
Body
I wan't to use the #include macro to include shader files in glsl, and I heard there is a ARB_shading_language_include extension support the #include macro. Is there anyone can give me a code snippet showing how to use the #include macro?
Tags (comma-separated)
Save Edits
Cancel