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Alex Rivera
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I'm building a game that got some moving things all the time, so I'm using a lot of Timer instances to control repetition and trigger motion. Now the thing is that I started to notice some performance "lags". Is this due to the timers? and do you suggest using ENTER_FRAME event instead? Related: Do you suggest any other library/method for such games that could enhance performance? Simple Tween libraries are not enough per se.
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