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I want to start working with OpenGL 3+ and 4 but I'm having problems getting Glew to work. I have tried to include the glew32.lib in the Additional Dependencies and I have moved the library, and .dll into the main folder so there shouldn't be any path problems. The errors I'm getting are: Error 5 error LNK2019: unresolved external symbol __imp__glewInit referenced in function "void __cdecl init(void)" (?init@@YAXXZ) C:\Users\Mike\Desktop\Test Folder\ModelLoader through VBO\ModelLoader\main.obj ModelLoader Error 4 error LNK2019: unresolved external symbol __imp__glewGetErrorString referenced in function "void __cdecl init(void)" (?init@@YAXXZ) C:\Users\Mike\Desktop\Test Folder\ModelLoader through VBO\ModelLoader\main.obj ModelLoader Error 3 error LNK2001: unresolved external symbol __imp____glewGenBuffers C:\Users\Mike\Desktop\Test Folder\ModelLoader through VBO\ModelLoader\main.obj ModelLoader Error 1 error LNK2001: unresolved external symbol __imp____glewBufferData C:\Users\Mike\Desktop\Test Folder\ModelLoader through VBO\ModelLoader\main.obj ModelLoader Error 2 error LNK2001: unresolved external symbol __imp____glewBindBuffer C:\Users\Mike\Desktop\Test Folder\ModelLoader through VBO\ModelLoader\main.obj ModelLoader And here is most of my code: #define NOMINMAX #include <vector> #include <memory> #include <string> #include <iostream> #include <fstream> #include <sstream> #include <Windows.h> #include <cstdio> #include <time.h> #include "GL\glew.h" #include "glut.h" #pragma comment(lib, "glew32.lib") #pragma comment(lib, "opengl32.lib") using namespace std; GLsizei screen_width, screen_height; float camera[3] = {0.0f, 10.0f, -15.0f}; float xPos = 0; float yPos = 10; float zPos = -15; float orbitDegrees = 0; clock_t sTime; float fPS; int fCount; GLdouble* modelV; GLdouble* projM; GLint* vPort; //Lights settings GLfloat l
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