KnowledgeHub
Questions
Tags
Users
Search
Alex Rivera
|
Logout
Edit Question
Title
Body
I have a house model in my game, and I have some materials for the house geometry. There is a material for the wall of the house, and I have a texture-map-image to show the bricks. var mat = new THREE.MeshPhongMaterial( { ambient: 0x969696, map: THREE.ImageUtils.loadTexture( 'textures/G/G0.jpg' ), overdraw: true,combine: THREE.MultiplyOperation } ); In this way above, the texture map appears like GL_CLAMP I want it to show like GL_REPEAT . What should I do? If you can not see the images check this .
Tags (comma-separated)
Save Edits
Cancel