I am rotating a view with this:

CGAffineTransform rotatedTransform = CGAffineTransformRotate(CGAffineTransformIdentity, rotationValue);

I have an object which I want to spin around for about 320 degrees. Now Core Animation is clever and just rotates it as much as needed, doing that by rotating it with -40 degrees. So the object rotates the other way around with a shorter amount of movement.

I want to constrain it to rotate clockwise. Would I have to do that by changing animations in little steps, or is there an more elegant way?

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