I am trying to get my head around applying template programming (and at some future point, template metaprogramming) to real-world scenarios. One problem I am finding is that C++ Templates and Polymorphism don't always play together the way I want.
My question is if the way I'm trying to apply template programming is improper (and I should use plain old OOP) or if I'm still stuck in the OOP mindset.
In this particular case, I am trying to solve a problem using the strategy-pattern. I keep running into the problem where I end up wanting something to behave polymorphically which templates don't seem to support.
OOP Code using composition:
class Interpolator {
public:
Interpolator(ICacheStrategy* const c, IDataSource* const d);
Value GetValue(const double);
}
void main(...) {
Interpolator* i;
if (param == 1)
i = new Interpolator(new InMemoryStrategy(...), new TextFileDataSource(...));
else if (param == 2)
i = new Interpolator(new InMemoryStrategy(...), new OdbcDataSource(...));
else if (param == 3)
i = new Interpolator(new NoCachingStrategy(...), new RestDataSource(...));
while (run) {
double input = WaitForRequest();
SendRequest(i->GetValue(input));
}
}
Potential Template Version:
class Interpolator<class TCacheStrategy, class TDataSource> {
public:
Interpolator();
Value GetValue(const double); // may not be the best way but
void ConfigCache(const& ConfigObject); // just to illustrate Cache/DS
void ConfigDataSource(const& ConfigObject); // need to configured
}
//Possible way of doing main?
void main(...) {
if(param == 1)
DoIt(Interpolator<InMemoryStrategy, TextFileDataSource>(), c, d);
else if(param == 2)
DoIt(Interpolator<InMemoryStrategy, OdbcDataSource>(), c, d)
el