I'm writing a graphical editor for a "model" (i.e. a collection of boxes and lines with some kind of semantics, such as UML, the details of which don't matter here). So I want to have a data structure representing the model, and a diagram where an edit to the diagram causes a corresponding change in the model. So if, for instance, a model element has some text in an attribute, and I edit the text in the diagram, I want the model element to be updated.

The model will probably be represented as a tree, but I want to have the diagram editor know as little about the model representation as possible. (I'm using the diagrams framework, so associating arbitrary information with a graphical element is easy). There will probably be a "model" class to encode the interface, if I can just figure out what that should be.

If I were doing this in an imperative language it would be straightforward: I'd just have a reference from the graphical element in the diagram back to the model element. In theory I could still do this by building up the model from a massive collection of IORefs, but that would be writing a Java program in Haskell.

Clearly, each graphical element is going to have some kind of cookie associated with it that will enable the model update to happen. One simple answer would be to give each model element a unique identifier and store the model in a Data.Map lookup table. But that requires significant bookkeeping to ensure that no two model elements get the same identifier. It also strikes me as a "stringly typed" solution; you have to handle cases where an object is deleted but there is a dangling reference to it elsewhere, and its difficult to say anything about the internal structure of the model in your types.

On the other hand Oleg's writ

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