First, you ask for linear interpolation but you don't specify that color B lives on the line between color A and color C; this is necessary. Second, you didn't specify but I am going to make a simplifying assumption that color B is the midpoint of the line between color A and color C; the following code is easily modified if this is not true. Lastly, I changed your assumption that the parameter be an integer between zero and one-hundred to be a double between zero and one. The code is easier to write and easier to understand in the latter case, and can still be used with the former (divide your inputs by one-hundred).
class ColorInterpolator {
delegate byte ComponentSelector(Color color);
static ComponentSelector _redSelector = color => color.R;
static ComponentSelector _greenSelector = color => color.G;
static ComponentSelector _blueSelector = color => color.B;
public static Color InterpolateBetween(
Color endPoint1,
Color endPoint2,
double lambda) {
if (lambda < 0 || lambda > 1) {
throw new ArgumentOutOfRangeException("lambda");
}
Color color = Color.FromRgb(
InterpolateComponent(endPoint1, endPoint2, lambda, _redSelector),
InterpolateComponent(endPoint1, endPoint2, lambda, _greenSelector),
InterpolateComponent(endPoint1, endPoint2, lambda, _blueSelector)
);
return color;
}
static byte InterpolateComponent(
Color endPoint1,
Color endPoint2,
double lambda,
ComponentSelector selector) {
return (byte)(selector(endPoint1)
+ (selector(endPoint2) - selector(endPoint1)) * lambda);
}
}
How do you modify this if color B is not the midpoint between color A and color C? The easiest way is the following. If the parameter (what I call "lambda") is less than 0.5, multiply lambda by two and ret
answered 2009-08-06T03:27:40.287