I am reading through a "Getting Started with OpenGL" tutorial and I came across this text:
"If you are using C/C++, then you must first set up a build environment (Visual Studio project, GNU makefile, CMake file, etc) that can link to OpenGL. Under Windows, you need to statically link to a library called OpenGL32.lib (note that you still link to OpenGL32.lib if you're building a 64-bit executable. The "32" part is meaningless). Visual Studio, and most Windows compilers, come with this library."
I am just trying to write my source files using vim, I don't want to use an IDE like VS, and from my understanding the OpenGL libraries come with Windows 7 (correct me if I'm wrong). After this point the article doesn't really go into any more detail about how to include the OpenGL libraries, and my real question is, how do I include and use the OpenGL libraries in my source files?
Is it as simple as writing #include <name of lib> or do I need to do something else with my Programming environment like editing my path variables?
Edit: I'm using the MinGW g++/gcc compiler