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I don't really understand why the UIPickerView is going inside a UIActionSheet. This seems to be a messy and hacky solution, which can be broken in a future iOS release. (I've had things like this break in an app before, where the UIPickerView wasn't being presented on the first tap and had to be retapped - weird quirks with the UIActionSheet).
What I did is simply implement a UIPickerView and then added it as a subview to my view, and animate it moving up as though it were being presented like an action sheet.
/// Add the PickerView as a private variable
@interface EMYourClassName ()
@property (nonatomic, strong) UIPickerView *picker;
@property (nonatomic, strong) UIButton *backgroundTapButton;
@end
///
/// This is your action which will present the picker view
///
- (IBAction)showPickerView:(id)sender {
// Uses the default UIPickerView frame.
self.picker = [[UIPickerView alloc] initWithFrame:CGRectZero];
// Place the Pickerview off the bottom of the screen, in the middle set the datasource delegate and indicator
_picker.center = CGPointMake([[UIScreen mainScreen] bounds].size.width / 2.0, [[UIScreen mainScreen] bounds].size.height + _picker.frame.size.height);
_picker.dataSource = self;
_picker.delegate = self;
_picker.showsSelectionIndicator = YES;
// Create the toolbar and place it at -44, so it rests "above" the pickerview.
// Borrowed from @Spark, thanks!
UIToolbar *pickerDateToolbar = [[UIToolbar alloc] initWithFrame:CGRectMake(0, -44, 320, 44)];
pickerDateToolbar.barStyle = UIBarStyleBlackTranslucent;
[pickerDateToolbar sizeToFit];
NSMutableArray *barItems = [[NSMutableArray alloc] init];
UIBarButtonItem *flexSpace = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:self action:nil];
[barItems addObject:flexSpace];
// The action can whatever you want, I think this is best way to do it.
Its pretty much what everyone suggest, but uses blocks, which is a nice touch!