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Alex Rivera
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I am receiving following log on unity app launch on Xcode. 2012-10-03 00:28:58.721 salah[1357:707] -> registered mono modules 0xe5d53c -> applicationDidFinishLaunching() Mono path[0] = '/var/mobile/Applications/6466AD40-4714-4F2A-A20F-5B6803CDC1ED/salah.app/Data/Managed' Invalid serialized file version. File: "/var/mobile/Applications/6466AD40-4714-4F2A-A20F-5B6803CDC1ED/salah.app/Data/mainData". Expected version: 3.5.5f2. Actual version: 3.5.5f3. (Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 709) Failed to read file '/var/mobile/Applications/6466AD40-4714-4F2A-A20F-5B6803CDC1ED/salah.app/Data/mainData' because it is corrupted. (Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 430) PlayerInitEngineNoGraphics settings: Could not preload global game manager #0 engine intialization failed This causes my unity 3d app to crash before first scene comes forward. Anybody knows workaround? App have been switch alot with different versions of unity.
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