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I'm optimizing an element wise multiplication of two single dimensional arrays for a dual Cortex-A9 processor. Linux is running on the board and I'm using the GCC 4.5.2 compiler.
So the following is my C++ inline assembler function. src1, src2 and dst are 16 byte aligned.
Update: Testable Code:
void Multiply(
const float* __restrict__ src1,
const float* __restrict__ src2,
float* __restrict__ dst,
const unsigned int width,
const unsigned int height)
{
int loopBound = (width * height) / 4;
asm volatile(
".loop: \n\t"
"vld1.32 {q1}, [%[src1]:128]! \n\t"
"vld1.32 {q2}, [%[src2]:128]! \n\t"
"vmul.f32 q0, q1, q2 \n\t"
"vst1.32 {q0}, [%[dst]:128]! \n\t"
"subs %[lBound], %[lBound], $1 \n\t"
"bge .loop \n\t"
:
:[dst] "r" (dst), [src1] "r" (src1), [src2] "r" (src2),
[lBound] "r" (loopBound)
:"memory", "d0", "d1", "d2", "d3", "d4", "d5
);
}
//The following function describes how to test the element wise multiplication
void Test()
{
const unsigned int width = 1024, height = 1024;
float* src1 __attribute__((aligned(16))) = new float[width * height];
float* src2 __attribute__((aligned(16))) = new float[width * height];
float* dst __attribute__((aligned(16))) = new float[width * height];
for(unsigned int i = 0; i < (width * height); i++)
{
src1[i] = (float)rand();
src2[i] = (float)rand();
}
Multiply(src1, src2, dst, width, height);
std::cout << dst[0] << std::endl;
}
The calculation of 1024*1024 values takes ~0.016 s. (Two threads - each thread calculates a half of the array). Naively interpreted, the calculation of one iteration takes 122 cycles. This seems to be a bit slow. But where is the bottleneck?
I even tried the pld command