KnowledgeHub
Questions
Tags
Users
Search
Alex Rivera
|
Logout
Edit Question
Title
Body
I've made a simple 2D game engine using C# and DirectX and it's fully functional for the demo I made to test it. I have a Timer object that uses QueryPerformanceCounter and I don't know what's the better choice: use only one timer in the game loop to update everything in the game, or an independent timer in every object that needs one. My worry is that when I try to implement threads, what will happen with timers? What happens with the sync?
Tags (comma-separated)
Save Edits
Cancel