I've taken on the task of creating a sudoku solver using a genetic algorithm.

Initialization: Store the given values in each chromosome, and then randomly generate values such that each row is a valid permutation of the values 1 through 9.

Fitness: Determined by the number of "out of place" values in each row, column, and square grid, added together.

Fitness Function: Typical roulette wheel selection

Selection: Random, but weighted using the roulette wheel.

Crossover: Randomly choose various rows from two parents, which creates one child. (I've also implemented a crossover that randomly chooses 3 rows at a time from the two parents - in an effort to preserve good mini-grids). The following are two example children, one from each crossover method:

Parent 1 row 1
Parent 2 row 2
Parent 1 row 3
Parent 2 row 4
Parent 1 row 5
Parent 2 row 6
Parent 2 row 7
Parent 1 row 8
Parent 1 row 9

Parent 1 row 1
Parent 1 row 2
Parent 1 row 3
Parent 2 row 4
Parent 2 row 5
Parent 2 row 6
Parent 1 row 7
Parent 1 row 8
Parent 1 row 9

Mutation: Initially I just swapped the values at two random locations, but this actually made the algorithm much worse because it introduced duplications in rows which had been valid permutations. So I altered the mutation (which seems to perform best when the chance of mutation is in the 25% - 50% range) to randomly choose a row, and then randomize the ordering of that row (leaving the given values in their correct locations).

I also tried a mutation where it chose a random row and then chose two random (non-given) positions in the row and swapped them, but this made the performance much worse as well. (Unlike the swapping of the two random locations, I don't understand why this mutation would make the performance so much worse, yet a mutation to randomize the entire row ma

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