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Alex Rivera
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I have an application that uses a System.Timers.Timer object to raise events that are processed by the main form ( Windows Forms , C#). My problem is that no matter how short I set the .Interval (even to 1 ms) I get a max of 64 times per second. I know the Forms timer has a 55 ms accuracy limit, but this is the System.Timer variant, not the Forms one. The application sits a 1% CPU, so it's definitely not CPU-bound. So all it's doing is: Set the Timer to 1&nsp;ms When the event fires, increment a _Count variable Set it to 1&nsp;ms again and repeat _Count gets incremented a maximum of 64 times a second even when there's no other work to do. This is an "playback" application that has to replicate packets coming in with as little as 1-2 ms delay between them, so I need something that can reliably fire 1000 times a second or so (though I'd settle for 100 if I was CPU bound, I'm not). Any thoughts?
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