Okay, I just can't get my head around multi-threading scenarios properly. Sorry for asking a similar question again, I'm just seeing many different "facts" around the internet.
public static class MyClass {
private static List<string> _myList = new List<string>;
private static bool _record;
public static void StartRecording()
{
_myList.Clear();
_record = true;
}
public static IEnumerable<string> StopRecording()
{
_record = false;
// Return a Read-Only copy of the list data
var result = new List<string>(_myList).AsReadOnly();
_myList.Clear();
return result;
}
public static void DoSomething()
{
if(_record) _myList.Add("Test");
// More, but unrelated actions
}
}
The idea is that if Recording is activated, calls to DoSomething() get recorded in an internal List, and returned when StopRecording() is called.
My specification is this:
- StartRecording is not considered Thread-Safe. The user should call this while no other Thread is calling DoSomething(). But if it somehow could be, that would be great.
- StopRecording is also not officially thread-safe. Again, it would be great if it could be, but that is not a requirement.
- DoSomething has to be thread-safe
The usual way seems to be:
public static void DoSomething()
{
object _lock = new object();
lock(_lock){
if(_record) _myList.Add("Test");
}
// More, but unrelated actions
}
Alternatively, declaring a static variable:
private static object _lock;
public static void DoSomething()
{
lock(_lock){
if(_record) _myList.Add("Test");
}
// More, but unrelated actions
}
However, c# .net multithreading