KnowledgeHub
Questions
Tags
Users
Search
Alex Rivera
|
Logout
Edit Question
Title
Body
I'll give a quick example of what I'm familiar with implementing using C . The focus I think is on how the data can be used, not so much what I'm doing with it in the example :) typedef struct { const char *description; uint32_t colour_id; uint32_t quantity; } my_data_t; const my_data_t ref_data[] = { {"Brown Bear", 0x88, 10}, {"Blue Horse", 0x666, 42}, {"Purple Cat", 123456, 50}, }; void show_animals( void ) { my_data_t *ptr; ptr = &ref_data[2]; console_write("Animal: %s, Colour: 0x%8X, Num: %d", ptr->description, ptr->colour_id, ptr->quantity); } So I'm looking for advice on how similar data tables, or reference data, are implemented in C#. I'm getting the hang of the higher level side of things, but I haven't dealt with any table driven data methods yet. As an example, what I might be trying to do in C# is to have a combo box allowing selection from the description field, while the colour id and quantity might be used to update read-only boxes. That's a really simple example, but if I can determine a good way to implement that, I can extrapolate that to what I'm actually doing.
Tags (comma-separated)
Save Edits
Cancel