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I am in the process of trying to implement raywenderlich's tutorial on generating hills with repeating striped coordinates using cocos2d, This article was written for Cocos2D 1.0, and as I am trying to port it to Cocos2D 2.0 This means updating it for openGl-es 2. So far everything has worked perfectly, However I am having problems with getting the texture of the hill to repeat properly...

Here is my code:

Sending the hills the texture:

CCSprite *stripes = [self stripedSpriteWithColor1:color3 color2:color4 textureSize:512 stripes:nStripes];
    stripes.position = ccp(winSize.width/2,winSize.height/2);
    ccTexParams tp2 = {GL_LINEAR, GL_LINEAR, GL_REPEAT, GL_CLAMP_TO_EDGE};
    [stripes.texture setTexParameters:&tp2];
    _terrain.stripes = stripes;
    _backgroundTerrain.stripes = stripes;

Generating texture:

-(CCSprite *)stripedSpriteWithColor1:(ccColor4F)c1 color2:(ccColor4F)c2 textureSize:(float)textureSize stripes:(int) nStripes {
    // 1: Create new CCRenderTexture
    CCRenderTexture *rt = [CCRenderTexture renderTextureWithWidth:textureSize height:textureSize];

    // 2: Call CCRenderTexture:begin

    [rt beginWithClear:c1.r g:c1.g b:c1.b a:c1.a];

    // 3: Draw into texture
    //OpenGL gradient

    NSLog(@"Strip color is: %f : %f : %f", c2.r,c2.g,c2.b);

    CGPoint vertices[nStripes*6];
    ccColor4F colors[nStripes*6];
    int nVertices = 0;
    float x1 = -textureSize;
    float x2;
    float y1 = textureSize;
    float y2 = 0;
    float dx = textureSize / nStripes * 2;
    float stripeWidth = dx/2;
    ccColor4F stripColor = (ccColor4F){c2.r,c2.g,c2.b,c2.a};
    for (int i=0; i<nStripes; i++) {
        x2 = x1 + textureSize;
        colors[nVertices] = stripColor;
        vertices[nVertices++] = ccpMult(CGPointMake(x1, y1), CC_CON
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