I have seen the great tutorial by Peter Colling Ridge on
http://www.petercollingridge.co.uk/pygame-physics-simulation/
and I am extending the PyParticles script
The code is available on the site(for free), I am using PyParticles4.py
Classes used in the tutorial
The Particle Class
Circular 2d objects with radius,mass,velocity,location
The Spring Class
A spring that binds 2 objects (Particles) and uses the Hooke's law (F = -kx) to determine the interaction between them
The Environment Class
The Environment where the Particles interact
I was wondering if I could to use 2 Particles and make a 'Rod' class (like the Spring class in the tutorial) that had a specific length and didn't allow the particles to come closer go further than that (specified) length.
Also,
Appling a force (when needed) to each Particle such that if one is pulled toward the left, so does the other, but Realistically..
Much like if a 2 different types of balls were joined(from the center) using a steel rod, but in 2-d..
And I don't want to use 3rd party modules
Thanks in advance..
EDIT/UPDATE:
Tried to apply constraint theorem (it failed)
Here's the code:
class Rod:
def __init__(self, p1, p2, length=50):
self.p1 = p1
self.p2 = p2
self.length = length
def update(self):
'Updates The Rod and Particles'
# Temp store of co-ords of Particles involved
x1 = self.p1.x
x2 = self.p2.x
###### Same for Y #######
y1 = self.p1.y
y2 = self.p2.y
# Calculation of d1,d2,d3 and final values (x2,y2)
# from curr