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Alex Rivera
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I'm working on a card game, and currently have a good foundation but I'm running into an error when I run it in eclipse. I'm also using slick 2d. Here is the error from the console. Exception in thread "main" java.lang.RuntimeException: No OpenGL context found in the current thread. at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124) at org.lwjgl.opengl.GL11.glGetError(GL11.java:1277) at org.newdawn.slick.opengl.renderer.ImmediateModeOGLRenderer.glGetError(ImmediateModeOGLRenderer.java:387) at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:337) at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:275) at org.newdawn.slick.Image.(Image.java:270) at org.newdawn.slick.Image.(Image.java:244) at org.newdawn.slick.Image.(Image.java:232) at org.newdawn.slick.Image.(Image.java:198) at Cards.Card.(Card.java:18) Code where I believe the source of the error to be occuring(Card class) package Cards; import org.newdawn.slick.Image; import org.newdawn.slick.SlickException; public class Card { final int numCards = 52; Image[] card = new Image [numCards]; Card (int c) { String fileLocation = new String (); for (int i = 1 ; i <= 52 ; i++) { fileLocation = "res/cards/" + i + ".png"; try { card [i] = new Image (fileLocation); //line } catch (SlickException e) { e.printStackTrace (); } } } public Image getImage (int cardlocation) { return card [cardlocation]; } } Has anybody seen this kind of problem before? How can I solve it?
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