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I've been working with EMGU+OpenCV for quite some time and ran into this AccessViolationException mystery.
First thing first, the code:
class AVE_Simulation
{
public static int Width = 7500;
public static int Height = 7500;
public static Emgu.CV.Image<Rgb, float>[] Images;
static void Main(string[] args)
{
int N = 50;
int Threads = 5;
Images = new Emgu.CV.Image<Rgb, float>[N];
Console.WriteLine("Start");
ParallelOptions po = new ParallelOptions();
po.MaxDegreeOfParallelism = Threads;
System.Threading.Tasks.Parallel.For(0, N, po, new Action<int>((i) =>
{
Images[i] = GetRandomImage();
Console.WriteLine("Prossing image: " + i);
Images[i].SmoothBilatral(15, 50, 50);
GC.Collect();
}));
Console.WriteLine("End");
}
public static Emgu.CV.Image<Rgb, float> GetRandomImage()
{
Emgu.CV.Image<Rgb, float> im = new Emgu.CV.Image<Rgb, float>(Width, Height);
float[, ,] d = im.Data;
Random r = new Random((int)DateTime.Now.Ticks);
for (int y = 0; y < Height; y++)
{
for (int x = 0; x < Width; x++)
{
d[y, x, 0] = (float)r.Next(255);
d[y, x, 1] = (float)r.Next(255);
d[y, x, 2] = (float)r.Next(255);
}
}
return im;
}
}
The code is simple. Allocate an array of images. Generate a random image and populate it with random numbers. Execute bilateral filter over the image. That's it.
If I execute this program in a single thread, (Threads=1) everything seems to work normally with no problem. But, if I raise the number of concurrent t