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Alex Rivera
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This is a very specific questions about the steps necessary to Build a simple OpenGL ES 2.0 program on the Windows platform. The environment is Visual Studio with unmanaged C++. I go to the Khronos.org site and, frankly, find it a bit opaque because it reads like something written by a standards body. I don't want to download a "reference" or a "specification", etc. All I'm looking for are the links and steps to get me from A to B. In other words, "Download these files or run this setup at this URL. Create a new Visual studio project with references to these libraries. Include this header file." Again, I'm interested in ES 2.0.
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