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Alex Rivera
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Overview: I have a simple plastic sandbox represented by a 3D polygonal mesh. I need to be able to determine the water level after pouring a specific amount of water into the sandbox. The water is distributed evenly from above when poured No fluid simulation, the water is poured very slowly It needs to be fast Question: What kind of techniques/algorithms could I use for this problem? I'm not looking for a program or similar that can do this, just algorithms - I'll do the implementation.
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