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I have acquired a memory location from DirectX where my vertex information is stored. An extremely convenient way to deal with vertex information is to use a std::vector<> of a struct containing vertex info.
Given that I have a pointer to a large buffer, could I use a std::vector to manage the elements in the buffer? Constructing a std::vector regularly causes it to have its own address, which isn't really what I want. Could I use operator placement new somehow?