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Alex Rivera
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Are there any templates/patterns/guides I can follow for designing a multithreaded server? I can't find anything terribly useful online through my google searches. My program will start a thread to listen for connections using TcpListener. Every client connection will be handled by it's own IClientHandler thread. The server will wrap the clientHandler.HandleClient in a delegate, call BeginInvoke, and then quit caring about it. I also need to be able to cleanly shutdown the listening thread, which is something I'm not finding a lot of exampes of online. I'm assuming some mix of lock/AutoResetEvents/threading magic combined with the async BeginAceptTcpClient and EndAcceptTcpClient will get me there, but when it comes to networking code, to me it's all been done. So I have to believe there's just some pattern out there I can follow and not get totally confused by the myriad multithreaded corner cases I can never seem to get perfect. Thanks.
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