13
Note: The code in this question is part of deSleeper if you want the full source.
One of the things I wanted out of commands was a baked design for asynchronous operations. I wanted the button pressed to disable while the command was executing, and come back when complete. I wanted the actual work to be performed in a ThreadPool work item. And lastly, I wanted a way to handle any errors that occurred during the asynchronous processing.
My solution was an AsyncCommand:
public abstract class AsyncCommand : ICommand
{
public event EventHandler CanExecuteChanged;
public event EventHandler ExecutionStarting;
public event EventHandler<AsyncCommandCompleteEventArgs> ExecutionComplete;
public abstract string Text { get; }
private bool _isExecuting;
public bool IsExecuting
{
get { return _isExecuting; }
private set
{
_isExecuting = value;
if (CanExecuteChanged != null)
CanExecuteChanged(this, EventArgs.Empty);
}
}
protected abstract void OnExecute(object parameter);
public void Execute(object parameter)
{
try
{
IsExecuting = true;
if (ExecutionStarting != null)
ExecutionStarting(this, EventArgs.Empty);
var dispatcher = Dispatcher.CurrentDispatcher;
ThreadPool.QueueUserWorkItem(
obj =>
{
try
{
OnExecute(parameter);
if (ExecutionComplete != null)
dispatcher.Invoke(DispatcherPriority.Normal,
ExecutionComplete, this,
new AsyncCommandCompleteEventArgs(null));
}
catch (Exception ex)