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I'm trying to write a basic bicubic resize algorithm to resize a 24-bit RGB bitmap. I have a general understanding of the math involved, and I'm using this implementation from Google Code as a guide. I'm not using any external libraries here - I'm just experimenting with the algorithm itself. The bitmap is represented as a plain std::vector<unsigned char>:
inline unsigned char getpixel(const std::vector<unsigned char>& in,
std::size_t src_width, std::size_t src_height, unsigned x, unsigned y, int channel)
{
if (x < src_width && y < src_height)
return in[(x * 3 * src_width) + (3 * y) + channel];
return 0;
}
std::vector<unsigned char> bicubicresize(const std::vector<unsigned char>& in,
std::size_t src_width, std::size_t src_height, std::size_t dest_width, std::size_t dest_height)
{
std::vector<unsigned char> out(dest_width * dest_height * 3);
const float tx = float(src_width) / dest_width;
const float ty = float(src_height) / dest_height;
const int channels = 3;
const std::size_t row_stride = dest_width * channels;
unsigned char C[5] = { 0 };
for (int i = 0; i < dest_height; ++i)
{
for (int j = 0; j < dest_width; ++j)
{
const int x = int(tx * j);
const int y = int(ty * i);
const float dx = tx * j - x;
const float dy = ty * i - y;
for (int k = 0; k < 3; ++k)
{
for (int jj = 0; jj < 4; ++jj)
{
const int z = y - 1 + jj;
unsigned char a0 = getpixel(in, src_width, src_height, z, x, k);
unsig