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Is there any way to communicate with iOS's VoiceOver accessibility native support via Unity3d? We have an application that needs to be accessible, and we are not sure how to go about it.
Creating our own custom VoiceOver is not possible since we need language support, so we need to go native. Our gut tells us to communicate with iOS via a plugin, however it seems that iOS hardware is not able to capture unity taps, but also it seems to override some of our gestures.
Any suggestion would be appreciated.