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Alex Rivera
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I am playing around with WebGL trying to learn it, so I took some code from a webgl tutorial, and tried to add my own lines, but whenever I run it, it gives me this error: .WebGLRenderingContext: GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0 Note: attribute 0 is my vertex buffer My buffer initialization code is (obviously assume global vars if there is no definition) cubeVertexPositionBuffer = gl.createBuffer(); // create a buffer gl.bindBuffer(gl.ARRAY_BUFFER, cubeVertexPositionBuffer); //for laziness var _f=1.0/3.0; vertices = [ // this is code from the tutorial // Front face -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0, // Back face -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, // Top face -1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, // Bottom face -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, -1.0, -1.0, 1.0, // Right face 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, // Left face -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0, // this is my own code -1.0+ _f, -1.0, 1.0, -1.0+ _f, -1.0, -1.0, -1.0+2*_f, -1.0, 1.0, -1.0+2*_f, -1.0, -1.0, -1.0+3*_f, -1.0, 1.0, -1.0+3*_f, -1.0, -1.0, -1.0+4*_f, -1.0, 1.0, -1.0+4*_f, -1.0, -1.0, -1.0+5*_f, -1.0, 1.0, -1.0+5*_f, -1.0, -1.0 ]; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); cubeVertexPositionBuffer.itemSize = 3; cubeVertexPositionBuffer.numItems = 34; // color buffer code is irrelevant because my color buffer is attribute 1 not 0 // plus it's all copied from the tutorial // index buffer // note I changed some code so the cube drawn is wireframe instead of solid // I tested that without extra vertex or index buffer data and it worked cubeVertexIndexBuffer = gl.createBuffer(); // this modified a bit from the tutorial g
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