KnowledgeHub
Questions
Tags
Users
Search
Alex Rivera
|
Logout
Edit Question
Title
Body
I am aware of this similar question , but it does not respond to my problem. I have written two .dll s using Visual Studio 2010. One is in C++, and communicates with an SDK that was written in C++. The other is a C# wrapper for that C++ library, so that it can be used in C# contexts. My plan was that this would let me use my code in Unity3D , but apparently that is not the case. It seems like Unity3D does not allow me to import .dll s as Assets if they are not a .NET assembly. So I can add my C# wrapper, but not the C++ dll. This results in a DllNotFoundException whenever I try to access the C++ library. I have tried simply copying the C++ library into the Assets/Plugins folder, but that gives the same results. Is there a way to do this properly? This is a very vital part of my project setup.
Tags (comma-separated)
Save Edits
Cancel