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Alex Rivera
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It's far from easy to start using Three.js. The documentation is incomplete and messed up and other resources seem to be outdated. So please bear with me. How can I simply morph a geometry and/or mesh? Take this as an example. How can I make this cylinder bow like a banana? var material = wireframe: new THREE.MeshBasicMaterial({color: 0x00ff00}); var geometry = new THREE.CylinderGeometry(15, 15, 80, 30, 1, false) , mesh = new THREE.Mesh(geometry, material); The authors of the Three.js examples tend to overdo it and throw so much unrelated stuff together in their demos, that a starter can't understand the point. Take this morphing demo . Why can't they come up with a simple Geometry object and morph it? As this is directly related to morphing, I'd also like to know, how I can create a rig that behaves realistically (i.e. arms don't fall off). In Cinema 4D this is really simple, but how can I tell Three.js that one morphing point should control multiple mesh points? Take this simple Three.js roboter as an example.
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