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Alex Rivera
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When playing a sound using e.g: sound(x,fs); I sometimes by accident play the wrong one. If x is of substantial length, I currently try to wait until the sound has completed. Any suggestions on how to "abort" the playback? I've already tried sound(mute,fs); % Mute is a short vector containing all zeroes But that didn't work. I'm using Windows by the way. UPDATE: The following solution proposed by kigurai seems to do the trick: sound(x,fs); % Start the audio Now kill audio by clear playsnd
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