I've been reading the other posts on tracking down the reasons for getting a SIGSEGV in an Android app. I plan to scour my app for possible NullPointers related to Canvas use, but my SIGSEGV barfs up a different memory address each time. Plus I've seen code=1 and code=2. If the memory address was 0x00000000, I'd have a clue it is a NullPointer.

The last one I got was a code=2:

A/libc(4969): Fatal signal 11 (SIGSEGV) at 0x42a637d9 (code=2)

Any suggestions on how to track this down?

I have a suspect, but I'm not keen on experimenting with it yet. My app uses the OSMDroid API for offline mapping. The OverlayItem class represents markers/nodes on the map. I have a Service that collects data via the network to populate the OverlayItem which are then displayed on the map. In an effort to simplify my design, I extended OverlayItem into my own NodeOverlayItem class, which includes some addition attributes I use in the UI Activity and in the Service. This gave me a single point of Item information for the UI and Service. I used Intents to broadcast to the Activity to refresh the UI map when something changed. The Activity binds to the Service and there's a Service method to get the list of NodeOverlayItem's. I think it might be the OSMDroid API's use of OverlayItem, and my Service updating node information at the same time. (a concurrency issue)

As I write this I think that's really the problem. The headache isn't splitting out the Node and OverlayItem from NodeOverlayItem, it's that the Activity will need some data from the Node, that the Service holds. Plus when the Activity is created (onResume, etc...) the OverlayItem objects will need to be re-created from the Node data that the Service has been maintaining while the Activity was away. e.g. You start the app, the Service collects data, the UI displays it, you go to Home, then back to

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