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Alex Rivera
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I recently started working on a small game for my own amusement, using Microsoft XNA and C#. My question is in regards to designing a game object and the objects that inherit it. I'm going to define a game object as something that can be rendered on screen. So for this, I decided to make a base class which all other objects that will need to be rendered will inherit, called GameObject. The code below is the class I made: class GameObject { private Model model = null; private float scale = 1f; private Vector3 position = Vector3.Zero; private Vector3 rotation = Vector3.Zero; private Vector3 velocity = Vector3.Zero; private bool alive = false; protected ContentManager content; #region Constructors public GameObject(ContentManager content, string modelResource) { this.content = content; model = content.Load<Model>(modelResource); } public GameObject(ContentManager content, string modelResource, bool alive) : this(content, modelResource) { this.alive = alive; } public GameObject(ContentManager content, string modelResource, bool alive, float scale) : this(content, modelResource, alive) { this.scale = scale; } public GameObject(ContentManager content, string modelResource, bool alive, float scale, Vector3 position) : this(content, modelResource, alive, scale) { this.position = position; } public GameObject(ContentManager content, string modelResource, bool alive, float scale, Vector3 position, Vector3 rotation) : this(content, modelResource, alive, scale, position) { this.rotation = rotation; } public GameObject(ContentManager content, string modelResource, bool alive, float scale, Vector3 position, Vector3 rotation, Vector3 velocity) : this(content, modelResource, alive, scale, position, rotation) { this.velocity = velocity; } #endregion } </cod
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