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In my app I try to capture a fling event on a view (a ScrollView to be exact, but tried with LinearLayout as well).
By setting breakpoints I can see the that the MotionEvents happen correctly up to the point where the onFling() should fire.
The event flow is as follows:
- The view's
onTouchEvent - The
OnGestureListener's onDown - The
OnGestureListener's onShowPress - The
OnGestureListener's onLongPress
I'm at a loss on how to go on trying to debug something like that and Google search does not turn up much. Any pointers ?
I also attach the relevant view that should handle the gestures:
import android.content.Context;
import android.content.Intent;
import android.view.GestureDetector;
import android.view.MotionEvent;
import android.widget.ScrollView;
public class GestureScrollView extends ScrollView {
private static int MAJOR_MOVE = 60;
private GestureDetector gd;
public GestureScrollView(final Context context) {
super(context);
gd = new GestureDetector(context,
new GestureDetector.OnGestureListener() {
@Override
public boolean onSingleTapUp(MotionEvent e) {
// TODO Auto-generated method stub
return false;
}
@Override
public void onShowPress(MotionEvent e) {
// TODO Auto-generated method stub
}
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX,
float distanceY) {
// TODO Auto-generated method stub
return false;
}
@Override
public v