In OpenGL ES 2.0, floating-point textures are only supported if the implementation exports the OES_texture_float extension. Note that this extension only allows nearest filtering within a texture level, and no filtering between texture levels. This restriction is loosened by the presence of OES_texture_float_linear. Another potential caveat is that the presence of OES_texture_float does not require that the implementation support rendering to floating-point textures with framebuffer objects.
What are you trying to do with float textures?
answered 2009-12-21T00:18:08.617