When implementing polymorphic behavior in C++ one can either use a pure virtual method or one can use function pointers (or functors). For example an asynchronous callback can be implemented by:

Approach 1

class Callback
{
public:
    Callback();
    ~Callback();
    void go();
protected:
    virtual void doGo() = 0;  
};

//Constructor and Destructor

void Callback::go()
{
   doGo();
}

So to use the callback here, you would need to override the doGo() method to call whatever function you want

Approach 2

typedef void (CallbackFunction*)(void*)

class Callback
{
public:
    Callback(CallbackFunction* func, void* param);
    ~Callback();
    void go();
private:
   CallbackFunction* iFunc;
   void* iParam;
};

Callback::Callback(CallbackFunction* func, void* param) :
    iFunc(func),
    iParam(param)
{}

//Destructor

void go()
{
    (*iFunc)(iParam);
}

To use the callback method here you will need to create a function pointer to be called by the Callback object.

Approach 3

[This was added to the question by me (Andreas); it wasn't written by the original poster]

template <typename T>
class Callback
{
public:
    Callback() {}
    ~Callback() {}
    void go() {
        T t; t();
    }
};

class CallbackTest
{
public:
    void operator()() { cout << "Test"; }
};

int main()
{
    Callback<CallbackTest> test;

    test.go();
}

What are the advantages and disadvantages of each implementation?

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