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How can I duplicate the F# discriminated union type in C#?

Asked 2010-02-23T19:06:38.857
14

I've created a new class called Actor which processes messages passed to it. The problem I am running into is figuring out what is the most elegant way to pass related but different messages to the Actor. My first idea is to use inheritance but it seems so bloated but it is strongly types which is a definite requirement.

Have any ideas?

Example

private abstract class QueueMessage { }

private class ClearMessage : QueueMessage 
{
    public static readonly ClearMessage Instance = new ClearMessage();

    private ClearMessage() { }
}

private class TryDequeueMessage : QueueMessage 
{
    public static readonly TryDequeueMessage Instance = new TryDequeueMessage();

    private TryDequeueMessage() { }
}

private class EnqueueMessage : QueueMessage 
{
    public TValue Item { get; private set; }

    private EnqueueMessage(TValue item)
    {
        Item = item;
    }
}

Actor Class

/// <summary>Represents a callback method to be executed by an Actor.</summary>
/// <typeparam name="TReply">The type of reply.</typeparam>
/// <param name="reply">The reply made by the actor.</param>
public delegate void ActorReplyCallback<TReply>(TReply reply);

/// <summary>Represents an Actor which receives and processes messages in concurrent applications.</summary>
/// <typeparam name="TMessage">The type of message this actor accepts.</typeparam>
/// <typeparam name="TReply">The type of reply made by this actor.</typeparam>
public abstract class Actor<TMessage, TReply> : IDisposable
{
    /// <summary>The default total number of threads to process messages.</summary>
    private const Int32 DefaultThreadCount = 1;


    /// <summary>Used to serialize access to the message queue.</summary>
    private readonly Locker Locker;

    /// <summary>Stores the messages until they can be processed.</summary>
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1 Answer

6

In your example code, you implement PostWithAsyncReply in terms of PostWithReply. That isn't ideal, because it means that when you call PostWithAsyncReply and the actor takes a while to handle it, there are actually two threads tied up: the one executing the actor and the one waiting for it to finish. It would be better to have the one thread executing the actor and then calling the callback in the asynchronous case. (Obviously in the synchronous case there's no avoiding the tying up of two threads).

Update:

More on the above: you construct an actor with an argument telling it how many threads to run. For simplicity suppose every actor runs with one thread (actually quite a good situation because actors can then have internal state with no locking on it, as only one thread accesses it directly).

Actor A calls actor B, waiting for a response. In order to handle the request, actor B needs to call actor C. So now A and B's only threads are waiting, and C's is the only one actually giving the CPU any work to do. So much for multi-threading! But this is what you get if you wait for answers all the time.

Okay, you could increase the number of threads you start in each actor. But you'd be starting them so they could sit around doing nothing. A stack uses up a lot of memory, and context switching can be expensive.

So it's better to send messages asynchronously, with a callback mechanism so you can pick up the finished result. The problem with your implementation is that you grab another thread from the thread pool, purely to sit around and wait. So you basically apply the workaround of increasing the number of threads. You allocate a thread to the task of never running.

It would be better to implement PostWithReply in terms of PostWithAsyncReply, i.e. the opposite way round. The asynchronous version is low-level. Building on my delega

answered 2010-02-23T22:04:00.917

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