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What's the bare skeleton to get a triangle drawn on an OpenGL window in C on OSX? I've gone through the tutorials at Nehe and tried to get it working, but the CreateGLWindow seems hopelessly tied to win32.
I want to stick to just opengl and glut, etc. I'll be eventually wrapping this in scheme, but I'd like to have a firmer understanding at the c-level beforehand.
Here's what I have thus far:
#include <OpenGL/gl.h>// Header File For The OpenGL32 Library
#include <OpenGL/glu.h>// Header File For The GLu32 Library
#include <GLUT/glut.h>// Header File For The GLut Library
#define kWindowWidth 400;
#define kWindowHeight 300;
HGLRC hRC=NULL;// Permanent Rendering Context
HDC hDC=NULL;// Private GDI Device Context
HWND hWnd=NULL;// Holds Our Window Handle
HINSTANCE hInstance;// Holds The Instance Of The Application
LRESULTCALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);// Declaration For WndProc
boolkeys[256];// Array Used For The Keyboard Routine
boolactive=TRUE;// Window Active Flag Set To TRUE By Default
boolfullscreen=TRUE;// Fullscreen Flag Set To Fullscreen Mode By Default
GLvoid ReSizeGLScene(GLsizei width, GLsizei height)// Resize And Initialize The GL Window
{
if (height==0)// Prevent A Divide By Zero By
{
height=1;// Making Height Equal One
}
glViewport(0, 0, width, height);// Reset The Current Viewport
glMatrixMode(GL_PROJECTION);// Select The Projection Matrix
glLoadIdentity();// Reset The Projection Matrix
// Calculate The Aspect Ratio Of The Window
gluPerspective(45.0f,(GLfloat)width/(GLfloat)height,0.1f,100.0f);
glMatrixMode(GL_MODELVIEW);// Select The Modelview Matrix
glLoadIdentity();// Reset The Modelview Matrix
}
int InitGL(GLvoid)// All Setup For OpenGL Goes Here
{
glShadeModel(GL_SMOOTH);// Enables Smooth Shading
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);// Black Background
glClearDepth(1.0f);// Depth Buffer Setup
glEnable(GL_DEPTH_